Research on entertainment that can improve quality of life
Hoshino Junichi
Faculty of Engineering, Information and Systems|Associate Professor
Entertainment enriches our life. It also has a significant impact on the economy. Prototypes of entertainment such as games, music, and storytelling have been around for some time. In recent years, we see integration of new technologies such as IoT, VR, big data, AI, and mobile communication systems (5G) into entertainment, which is expected to bring about novel user experiences. In this research, we combine real-world and virtual-world experiences to create a new type of entertainment that improves quality of life in terms of communication between people, health, learning, etc. We distribute such new entertainment experiences and conduct social assessments.











