Research on entertainment that improves quality of life
Junichi Hoshino
System information system|Associate Professor
Entertainment not only enriches our lives, but also has a huge economic impact.Games, music, storytelling, etc., which form the basis of entertainment, have been around for a long time, but with the recent penetration of IoT, VR, big data AI, mobile communication systems (5G), etc., new user experiences are expected to be realized.In this research, we will create entertainment that improves the quality of life, such as human interaction, health, and learning, through a fusion experience of the real world and virtual world, and will conduct social evaluation through its dissemination.